![]() ![]() "Rational Romance" can safely be added to a game in progress. And male and female pawns will both now prefer partners near their own age but potentially accept either younger or older partners, unlike in vanilla, where men have a strong preference for younger women and women for older men. Gay pawns will be no less likely than straight pawns to be parents. Female pawns will now be just as likely as male pawns to initiate romance attempts or to propose marriage, subject to the cultural variations mentioned above. (8) Fixes Some Problems in the Game's Romance-Related Code. You should no longer see pawns hitting on someone a few times, getting rejected, and then going on a murder spree as a result. Penalties and/or stack limits for rebuffs and other romantic failures have been reduced. (7) Adjusts Romance-Related Mood Penalties. The default chance for polyamory is 0%, as the system isn't yet fully tested, and even if it all works as intended, it may still complicate colony management in unexpected ways. Like the orientation traits, Polyamorous is an "extra" trait assigned after normal trait assignment is complete, so allowing pawns to be polyamorous won't in any way limit their access to other traits. You can decide in the mod's "options" menu how likely pawns are to be polyamorous. Polyamorous pawns prefer relationships involving multiple partners to simple monogamous relationships. ![]() There is now a cultural component to pawns' romantic interactions, with female pawns from tribal and imperial backgrounds more forward (more likely to initiate romantic encounters or to propose marriage) than males from those cultures, and male pawns from medieval and urbworld backgrounds more forward than females from those cultures. Finally, the impact of the Ugly trait on romantic attraction is lessened for pawns who have that trait themselves. And pawns who are gay or straight will be more likely to rebuff romance attempts by pawns of the "wrong" gender, will be more likely to breakup with partners of the "wrong" gender, and will never accept marriage proposals from pawns of the "wrong" gender. Pawns will neither initiate nor receive romance attempts if they have a high opinion of their current lover. Pawns will no longer make romance attempts if they've been recently rebuffed, and won't target pawns for such attempts who are currently in mental break or with whom they already have a romantic relationship. (4) Improves Romantic Behavior in General. It also adds casual hookups as a joy activity for single pawns. The mod adds long walks as a date option for couples, allowing them to socialize and improve their relationships. ![]() The mod adds two new traits, "Faithful" and "Philanderer," which influence how likely a pawn is to cheat. On a related note, sadly, there's really nothing I can do to correct the fact that the game forces pawns to conform to the idea of a gender binary.)* Similarly, while I know that not all asexual individuals are aromantic, the game draws no distinction between romantic and sexual relationships, and so the use of the term "asexual," though not strictly accurate, is convenient. "Bisexual" isn't the only or even necessarily the best term to describe someone whose romantic interests are not governed by gender or gender presentation, but it's a convenient and widely familiar term that fits the mod's needs. (And yes, I'm aware that I'm using certain terms rather loosely. However, the percentages are all configurable in the mod's "options" menu, so you can set things up however you prefer for your own games. I set the percentages this way because biological, sociological and historical evidence strongly suggest that, in the absence of cultural imperatives to the contrary, bisexuality is actually the "default" status for most humans. *By default, pawns have a 50% chance to be bisexual, a 20% chance to be gay, a 20% chance to be straight, and a 10% chance to be asexual. (Don't worry the mod doesn't "waste" a trait slot on this, as orientation traits are assigned only after regular trait assignment is complete.) All pawns will now have a trait indicating their sexual orientation, either asexual, bisexual, gay or straight. Think of it as a "spiritual successor" to SeveralPuffins' popular but sadly abandoned a17 mod, "Romance Diversified." **"Rational Romance" overhauls RimWorld's romance system, fixing some problems and adding some new options. Better support for Royalty and Ideology, thanks onewhostays!.Better support for polyamorous pawns, thanks Value客服!.Updated the patches to use the vanilla traits when possible instead of overwriting them.Added patches for Polyamorous-trait, thanks to Meltup!. ![]()
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